


One advantage of using C++ to create game mechanics is greater flexibility when it comes to customizing how the game works. Meaning, in C++ there is access to the entire game’s code rather than bits and pieces in Blueprints.Ĭ++ mechanics are also executed more quickly than Blueprint versions, and while this might not be noticeable through beginner game coding projects, it is important to keep in mind as one continues down the game development path.Īnother advantage of C++ is organizing mechanics that use certain functions like Tick or BeginPlay. That said, we will go through the details compared to each. Each language can accomplish the same tasks, but one might be better suited than the other given the situation. Hint: it comes down to which is better for the person asking the question. Read More: C++ for Kids & Teens Which is better? It’s low-level, yet versatile, and learning it will allow for the solving of complex problems and understanding of how programs work. In addition to Blueprints, Unreal Engine uses C++, a text-based programming language. Visual scripting is coding via a drag-and-drop method, connecting graphics rather than text. (More info on Blueprints and C++ below.) What is Blueprints?īlueprints, or visual scripting, is a programming language done within Unreal. In addition, Unreal Engine uses visual scripting called Blueprints which utilizes a faster programming option via drag-and-drop. Unreal Engine uses the text-based programming language, C++. What coding language does Unreal Engine use? Not to make any assumptions, let’s ensure we are on the same page.
